These are my final submissions for my lighting assessment. The maya renders where all finished up in Photoshop, prettied, lightened and yellowed to match my reference image below.
I might have put in too much yellow in my shots. Lighting is a great thing to learn but incredibly tedious and very hit and miss and I still don't fully understand all the settings and properties of lighting.
These were some of the renders I did before doing the big final renders. Keep in mind that I only lit the stuff, I didn't build anything....though I probably had to re-texture a few things here and there.... I still have to do some render passes today to complete this assessment. So close!
Well...I was working on this till late and am getting more of the effect I want. I need to make the shot a tad bit more yellow in places though but it is getting there...more or less. Lighting is extremely tedious and there's still a bit more for me to do tomorrow. Sigh.
Howdy, currently working on the lighting assessment at school. This is no where near done yet. Needs some yellows and oranges in here and global illumination has not been turned on. A lot of work needs to be done....and rendering takes forever!!! Am going to die of old age before this examination finishes!
Howdy....another old gig. I had to animate these vines growing and looping in a growth. This was a screen saver of some sort. Sometimes, I don't really know what am designing and animating for. Sometimes, I just get a brief and I just follow it. An enjoyable project but extremely fiddly. I had 7 hours to do it.
Howdy, a gig I worked on again ages ago. It wasn't finished by me though. Anyhoo...a busy day again today and definitely a busy one tomorrow. All go, go from where I am and it's about to get more hectic.
3D lighting assessment starts Wednesday. Freak out time!
Well today we practiced lighting in Maya in preparations for the lighting assessment next week. It was clicking a bit more today but I still have a bit to go. I blew out the floor lights a bit and could stand to light the back room a bit better and my character shadows is not as sharp as I would like it to be. Rendering takes forever though! Gah!
Ps. the scene and the model was provided, I had nothing to do with that :)
Pass 04 (Ambient Occlusion)
Here I am...doing my first lighting passes where you do several renders in 3D and then put it all together in Photoshop. Then there were a bunch of other tutorials today that made my head explode. Some things have clicked but am seriously winging my way through half the stuff.... GAAAAAAAAAAAAAAAAH!!!!!!!!!!!! Major project is starting up soon and lighting is really important and will be part of my assessment. GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!!!!!!!!!!!!!!!
Lighting is doing my head in. I am suffering from an overload of information and not processing it all fast enough.
Howdy...so we're still at lighting exercises at school and this is one of the tutorials we were working on. All about Global Illumination, a lot of fun but the rendering of this for later in our major project is going to be painful.
Speaking of major project...we got out options today and am thinking of either doing a high detailed character or a realistic environment on mine. I think I came up with an idea that might encompass both. Going to be very challenging though. I am wondering if I could do it. I decided not to do the character animation option...though I would probably have a better chance of acing that. I got into 3D because I really loved the environments, props and character builds and I really want to go forward within that realm. That said...I do love animating and I certainly want to improve my 3D animation skills as well.
Howdy! So I am working on illustrating some work for an app. Not too sure what it does but the client has requested medieval designs and this is one of them in WIP. I actually finished this up already, coloured and all but don;t think am allowed to show it.
I got one of my pieces professionally framed and mounted today and it cost a small fortune! Geez! No wonder artwork is priced so highly in galleries. After framing, mounting, gallery fees and commission, there's not a whole lot of money left! I wonder hoe poor I will be after my first exhibition next year....boooooooooo!
Hello, hello! First of all, I did not model this, I did however light the scene up...it's all about lighting scenes this week. I quite like how this looks but I did not get the right effect on the light. Need to ask the lecturer some questions.
I've been working since the morning and I still haven't finished everything. Grrrrr!
Howdy! Playing around with Hypershades today. Essentially a fancier way of making textures in Maya. Still trying to get the hang of it though. Lots of fun and hopefully it all clicks soon on how to use it properly.
Hello, hello! I did some e-cards a while back and this is one of them. Everything you see here was designed and textured up in Flash. No other program used. Was a lot of fun! I may be doing more again for Christmas.....we shall see!
I have a really busy weekend coming up....painting, work, socializing and making time for a run. Madness I tell you! Absolute madness!
Howdy, this was a 3D exercise we were working on at school before the major assessment, though I only had time to render it today. The brief for this one was to "Kill Moom". It was a bit of a laugh when we received the brief.
Busy as always and hoping to find the time to finish everything and have some fun on top of that!
Howdy, here is a screenshot of one of the projects I worked on ages ago...called Desdemona. You can check out an episode here....see the finished product of this still! It was a lot of fun to work on and I got to do a lot of cool action scenes which always make me happy.
A picture from another corporate job I did ages ago. Got quite a few things I need to work on tomorrow so I will be getting some shut eye shortly. Too many things to do and too little time in the day to do it all.
Well, here is another oldie! A scene I worked on for The Brett Braddock Adventure by David Blumenstein. Click on the brett braddock link to see the animation. This animation is based on the comics which you can read here. David finished it not too long ago and it's certainly worth looking at. Start from the beginning though. Of course, the whole thing is totally fictional and any character or situation that looks familiar is coincidental.
Am hoping we get to make another animation about this. It was a lot of fun to work on.
The Animated Video
A rendered still
Howdy! So here is my animation for the character animation assessment due tomorrow This was started yesterday afternoon and finished today. I've done the bulk of the assessment but I have a few more things that need to be compiled and completed by end of day tomorrow. Hurrah! I was so freaked out last night on whether or not I was going to get this finished that I spent a few hours working on it at home.
My lighting is getting better though I am still winging it half the time and still doing a lot of trial and error to get the lights right.
I am finding animating in 3D a lot of fun, though trying to keep things from sliding too much and making sure the character always has weight is a bit tricky and making sure to key in the right body part gets a little tricky too. Still am feeling good having gotten most of the work done.
Howdy all! Here is my WIP for the Moebius exhibition that's going to happen at Squishface later this month! It's also part of the Fringe Festival. So many things happening!!!! Trying to keep up is tiring!
My 3D animation assessment is this week too and I have illustration and design work on top of that!
Howdy! Hope everything is well with you all! Behold my first coaster for the Coaster Exhibition show to be held at Squishface as part of the Fringe Festival. Am thinking of doing another series of fish bones. I did this one really quickly....it was a fun and relaxing thing to do after school a few days ago.